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Devlog
SECRETS OF THE UNDEAD CASTLE
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Devlog
June 17
June 17, 2025
by
Parzival_Grail
Added a player getting hit sound Added a death boundary Added a second level...
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June 16
June 16, 2025
by
Parzival_Grail
Added a new enemy type and fixed the issue with stretching. fixed attack animation but not allowing the player when its playing fixed the score so it displays in build. I was having an issue where aft...
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June 7
June 15, 2025
by
Parzival_Grail
June 7 Got a 3d chest that i created in 3ds max imported June 8 Got a basic main menu setup with a play and quit button Players can interact with the chest to gain key to move between levels players c...
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May 30
June 15, 2025
by
Parzival_Grail
May 30 Full numpad buttons setup and fireball will now fire in the same direction the player is facing...
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May 25
June 15, 2025
by
Parzival_Grail
May 25 Will now player a falling animation for when the player comes out of their jump Set up a table of lootable items for when the player kills an enemy. The will enemy can be set up to a specific d...
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May 20
June 15, 2025
by
Parzival_Grail
May 20 Enemy will now move between points and are able to set it up so you can have as many points to able to move between as you want. May 21 Enemy Will now chase the player if they come into a range...
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May 18
June 15, 2025
by
Parzival_Grail
I had started the set up for the jump on the 15th of and got it finished on 18th This was pretty straight forward to set up and works by either pressing space or 8 on the numpad...
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May 15
June 15, 2025
by
Parzival_Grail
Added an Image to let players know when they can use the fireball attack is it is on a cooldown. I also got the cooldown setup so players cant just spam the fireball as that would make the game to eas...
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May 14
June 15, 2025
by
Parzival_Grail
I set up the fireball spawning on the player using right click on the mouse and 4 on the numpad. I also had to spend some time trying to get the position of the fireball correct as long getting a good...
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May 6th
May 13, 2025
by
Parzival_Grail
Got the character animated to the right and tested on the arcade machine. issues with the timing of the animations which had to spend time fixing and got it set up to a point I am happy with for now a...
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First post
May 13, 2025
by
Parzival_Grail
Set the project files on may 5th along with getting a basic character system working so players are able to move using wasd and for the arcade machine the game needs to run on. Also got an attack anim...
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